Museums in the Metaverse

Museums in the
Metaverse

An extensive selection of museums, locations, artifacts, and unique and engaging experiences on one side of the platform. The other is for virtual curators to create engaging narratives with virtual surroundings and artifacts that have never been combined in the real world.

The project will enable both experienced and inexperienced curators to produce new content, give online users the ability to explore massive cultural assets in captivating new ways, and investigate models of usage to support sustainable economic and cultural growth.


"Museum in the Metaverse". A collaborative project between University of Glasgow, UK Government, and Edify.

An extensive selection of museums, locations, artifacts, and unique and engaging experiences on one side of the platform. The other is for virtual curators to create engaging narratives with virtual surroundings and artifacts that have never been combined in the real world.

The project will enable both experienced and inexperienced curators to produce new content, give online users the ability to explore massive cultural assets in captivating new ways, and investigate models of usage to support sustainable economic and cultural growth.


"Museum in the Metaverse". A collaborative project between University of Glasgow, UK Government, and Edify.

Role

Product Designer

Team

1 Product Manager

1 Product Designer

4 Engineers

1 Project Co-ordinator

Stakeholders

Museum Partners

Company

Soluis

Duration

6 months

Museums in the Metaverse

An extensive selection of museums, locations, artifacts, and unique and engaging experiences on one side of the platform. The other is for virtual curators to create engaging narratives with virtual surroundings and artifacts that have never been combined in the real world.

The project will enable both experienced and inexperienced curators to produce new content, give online users the ability to explore massive cultural assets in captivating new ways, and investigate models of usage to support sustainable economic and cultural growth.


"Museum in the Metaverse". A collaborative project between University of Glasgow, UK Government, and Edify.

Role

Product Designer

Team

1 Product Manager

1 Product Designer

4 Engineers

1 Project Co-ordinator

Stakeholders

Museum Partners

Company

Soluis

Duration

6 months

This is an ongoing project

This is an ongoing project

This is an ongoing project

Role

Product Designer

Team

1 Product Manager

1 Product Designer

4 Engineers

1 Project Co-ordinator

Stakeholders

Museum Partners

Company

Soluis

Duration

6 months

Process

We used agile practices like iterative design, user testing, and continuous feedback to deliver a high-quality and efficient design. Weekly client review cadence and early developer involvement helped me meet the tight deadline while incorporating actionable feedback at each stage of the process.

We used agile practices like iterative design, user testing, and continuous feedback to deliver a high-quality and efficient design. Weekly client review cadence and early developer involvement helped me meet the tight deadline while incorporating actionable feedback at each stage of the process.

We used agile practices like iterative design, user testing, and continuous feedback to deliver a high-quality and efficient design. Weekly client review cadence and early developer involvement helped me meet the tight deadline while incorporating actionable feedback at each stage of the process.

Museums in the Metaverse

An extensive selection of museums, locations, artifacts, and unique and engaging experiences on one side of the platform. The other is for virtual curators to create engaging narratives with virtual surroundings and artifacts that have never been combined in the real world.

The project will enable both experienced and inexperienced curators to produce new content, give online users the ability to explore massive cultural assets in captivating new ways, and investigate models of usage to support sustainable economic and cultural growth.


"Museum in the Metaverse". A collaborative project between University of Glasgow, UK Government, and Edify.

Challenge

Challenge

Challenge

It's projected that upwards of 90% of items in archives are invisible as they're kept in reserves. Numerous elements such as global health crises or calamities of a different sort may pose hindrances to museum attendance or account for the loss of precious artefacts. We've all become privy, for instance, to the troubling reports of Notre Dame de Paris suffering severe harm from a fire that blazed for 15 uninterrupted hours. The anticipated timeline for the cathedral's restoration spans over two decades.

It's projected that upwards of 90% of items in archives are invisible as they're kept in reserves. Numerous elements such as global health crises or calamities of a different sort may pose hindrances to museum attendance or account for the loss of precious artefacts. We've all become privy, for instance, to the troubling reports of Notre Dame de Paris suffering severe harm from a fire that blazed for 15 uninterrupted hours. The anticipated timeline for the cathedral's restoration spans over two decades.

Solution

Solution

Solution

Museums in the Metaverse transforms how people interact with cultural artefacts by offering immersive virtual environments where visitors can explore and engage with ancient relics more closely than ever before. The technology expands access to global heritage, allowing anyone, regardless of location, to experience world-renowned collections. Additionally, it empowers individuals to create their own virtual museums, sharing diverse stories, fostering deeper cultural connections & inclusivity.

Museums in the Metaverse transforms how people interact with cultural artefacts by offering immersive virtual environments where visitors can explore and engage with ancient relics more closely than ever before. The technology expands access to global heritage, allowing anyone, regardless of location, to experience world-renowned collections. Additionally, it empowers individuals to create their own virtual museums, sharing diverse stories, fostering deeper cultural connections & inclusivity.

Research

Research

Research

I initiated the process by gathering insights from diverse stakeholders about their journey, creating personas, and identifying crucial themes for exploration to develop optimal solutions for the users.


A collaborative research process to understand the user needs and challenges, identify pain points & requirements, the specific difficulties related to artefact preservation and presentation. product possibilities that integrates features like interactive displays, augmented reality, or virtual tours to enhance user engagement and accessibility.

I initiated the process by gathering insights from diverse stakeholders about their journey, creating personas, and identifying crucial themes for exploration to develop optimal solutions for the users.


A collaborative research process to understand the user needs and challenges, identify pain points & requirements, the specific difficulties related to artefact preservation and presentation. product possibilities that integrates features like interactive displays, augmented reality, or virtual tours to enhance user engagement and accessibility.

Opportunity Areas

Opportunity Areas

Opportunity Areas
• ACCESSIBLE EVERYWHERE
• MORE WAYS TO INTERACT WITH EXHIBITS AND ARTEFACTS
• PROPER ENVIRONMENT
• 24/7 365 DAYS A YEAR
• SAFETY OF EXHIBITS

Opportunity Areas
• ACCESSIBLE EVERYWHERE
• MORE WAYS TO INTERACT WITH EXHIBITS AND ARTEFACTS
• PROPER ENVIRONMENT
• 24/7 365 DAYS A YEAR
• SAFETY OF EXHIBITS

Opportunity Areas
• ACCESSIBLE EVERYWHERE
• MORE WAYS TO INTERACT WITH EXHIBITS AND ARTEFACTS
• PROPER ENVIRONMENT
• 24/7 365 DAYS A YEAR
• SAFETY OF EXHIBITS

Personas

A collaborative research process lead to understanding the user needs and challenges, identifying pain points and requirements for the key users.

Information Architecture

By creating information architecture & user flows, the product's required structure and hierarchy for different offerings became clear. To ensure a smooth development process, I involved a developer to identify any potential tech constraints early on.

By creating user flows, the product's required structure and hierarchy for different offerings became clear. To ensure a smooth development process,
I involved a developer to identify any potential tech constraints early on.

By creating user flows, the product's required structure and hierarchy for different offerings became clear. To ensure a smooth development process,
I involved a developer to identify any potential tech constraints early on.

Key Features

Create Experiences

Users can create and customize a unique experience by selecting assets and editing environments and scenes. They can then edit and publish their creation to MIM, sharing their one-of-a-kind experience with others.

Object Viewer

Object Viewer

Object Viewer

Objects 3D viewer is a tool which gives users the freedom of viewing objects in a space where they can interact with the objects in multiple ways.

Play Experience

Experiences are of a blend of various assets, including 3D objects, scenes, and environments, allowing users to explore and appreciate the curated experience.

This product is currently in the testing phase, therefore the prototype link isn't shared here for confidentiality. If you'd like to view the prototype, please reach out to me.

This product is currently in the testing phase, therefore the prototype link isn't shared here for confidentiality. If you'd like to view the prototype, please reach out.

Design System & component library

A small section of the design system and component libraries I implemented to optimise the design process and enhance the overall user experience. Creating a shared language and reusable assets has allowed for accelerated prototyping, more cohesive designs, and seamless collaboration with cross-functional teams.

Cards

Pop Up

Icons

Forms

Navigator Menu

Buttons

Caters to a diverse user base

To accommodate a wide range of users, MIM is designed to be compatible on multiple devices, including desktops, tablets, and phones, as well as VR headsets to provide a fully immersive experience.

Measuring Impact & Reviews

Currently, focus groups and user testing for MIM in Glasgow are in progress. The feedback from the initial sessions has been encouraging, with both positive responses and constructive suggestions. This input is helping refine the project and address any areas for improvement.

“Will change the way people look at museums”

“Will change the way people look at museums”

“Will change the way people look at museums”

“One of a kind product,

great to educate yourself about museums all around the world"

“One of a kind product,

great to educate yourself about museums all around the world"

“One of a kind product,

great to educate yourself about museums all around the world"

“Never seen before, really interesting.. looking forward to trying it in the future too"

“Never seen before, really interesting.. looking forward to trying it in the future too"

“Never seen before, really interesting.. looking forward to trying it in the future too"

Reflecting on the project outcomes

I found immense joy and fulfilment in the process. The co-creation sessions provided valuable insights into the research process while learning from experienced industry mentors was truly inspiring. It was a rewarding experience that broadened my horizons and allowed me to explore the realms of research and design with passion and enthusiasm.

Teamwork makes the dreamwork

I have learned that collaboration and communication are fundamental to the success of any project, particularly when working with cross-functional teams. It is essential to establish clear goals and expectations, maintain open lines of communication, and collaborate effectively to ensure that everyone is on the same page and working towards the same objectives.

Iterate, Prioritize, and Measure

I realized the importance of constantly iterating and seeking feedback from stakeholders to ensure that we were on the right track. I also learned to prioritize and focus on the most critical features while keeping the user's needs at the forefront of the decision-making process.  I discovered the power of data-driven insights in making informed design decisions and measuring the impact of our solutions.